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  1. In multi-agent reinforcement learning (MARL), it is challenging for a collection of agents to learn complex temporally extended tasks. The difficulties lie in computational complexity and how to learn the high-level ideas behind reward functions. We study the graph-based Markov Decision Process (MDP), where the dynamics of neighboring agents are coupled. To learn complex temporally extended tasks, we use a reward machine (RM) to encode each agent’s task and expose reward function internal structures. RM has the capacity to describe high-level knowledge and encode non-Markovian reward functions. We propose a decentralized learning algorithm to tackle computational complexity, called decentralized graph-based reinforcement learning using reward machines (DGRM), that equips each agent with a localized policy, allowing agents to make decisions independently based on the information available to the agents. DGRM uses the actor-critic structure, and we introduce the tabular Q-function for discrete state problems. We show that the dependency of the Q-function on other agents decreases exponentially as the distance between them increases. To further improve efficiency, we also propose the deep DGRM algorithm, using deep neural networks to approximate the Q-function and policy function to solve large-scale or continuous state problems. The effectiveness of the proposed DGRM algorithm is evaluated by three case studies, two wireless communication case studies with independent and dependent reward functions, respectively, and COVID-19 pandemic mitigation. Experimental results show that local information is sufficient for DGRM and agents can accomplish complex tasks with the help of RM. DGRM improves the global accumulated reward by 119% compared to the baseline in the case of COVID-19 pandemic mitigation. 
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    Free, publicly-accessible full text available January 7, 2025
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  5. Finding Nash equilibrial policies for two-player differential games requires solving Hamilton-Jacobi-Isaacs (HJI) PDEs. Self-supervised learning has been used to approximate solutions of such PDEs while circumventing the curse of dimensionality. However, this method fails to learn discontinuous PDE solutions due to its sampling nature, leading to poor safety performance of the resulting controllers in robotics applications when player rewards are discontinuous. This paper investigates two potential solutions to this problem: a hybrid method that leverages both supervised Nash equilibria and the HJI PDE, and a value-hardening method where a sequence of HJIs are solved with a gradually hardening reward. We compare these solutions using the resulting generalization and safety performance in two vehicle interaction simulation studies with 5D and 9D state spaces, respectively. Results show that with informative supervision (e.g., collision and near-collision demonstrations) and the low cost of self-supervised learning, the hybrid method achieves better safety performance than the supervised, self-supervised, and value hardening approaches on equal computational budget. Value hardening fails to generalize in the higher-dimensional case without informative supervision. Lastly, we show that the neural activation function needs to be continuously differentiable for learning PDEs and its choice can be case dependent. 
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    Free, publicly-accessible full text available May 29, 2024
  6. Graph neural networks, a powerful deep learning tool to model graph-structured data, have demonstrated remarkable performance on numerous graph learning tasks. To address the data noise and data scarcity issues in deep graph learning, the research on graph data augmentation has intensified lately. However, conventional data augmentation methods can hardly handle graph-structured data which is defined in non-Euclidean space with multi-modality. In this survey, we formally formulate the problem of graph data augmentation and further review the representative techniques and their applications in different deep graph learning problems. Specifically, we first propose a taxonomy for graph data augmentation techniques and then provide a structured review by categorizing the related work based on the augmented information modalities. Moreover, we summarize the applications of graph data augmentation in two representative problems in data-centric deep graph learning: (1) reliable graph learning which focuses on enhancing the utility of input graph as well as the model capacity via graph data augmentation; and (2) low-resource graph learning which targets on enlarging the labeled training data scale through graph data augmentation. For each problem, we also provide a hierarchical problem taxonomy and review the existing literature related to graph data augmentation. Finally, we point out promising research directions and the challenges in future research. 
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  7. For real-world graph data, the node class distribution is inherently imbalanced and long-tailed, which naturally leads to a few-shot learning scenario with limited nodes labeled for newly emerging classes. Existing efforts are carefully designed to solve such a few-shot learning problem via data augmentation, learning transferable initialization, to name a few. However, most, if not all, of them are based on a strong assumption that all the test nodes must exclusively come from novel classes, which is impractical in real-world applications. In this paper, we study a broader and more realistic problem named generalized few-shot node classification, where the test samples can be from both novel classes and base classes. Compared with the standard fewshot node classification, this new problem imposes several unique challenges, including asymmetric classification and inconsistent preference. To counter those challenges, we propose a shot-aware graph neural network (STAGER) equipped with an uncertainty-based weight assigner module for adaptive propagation. To formulate this problem from the meta-learning perspective, we propose a new training paradigm named imbalanced episodic training to ensure the label distribution is consistent between the training and test scenarios. Experiment results on four real-world datasets demonstrate the efficacy of our model, with up to 14% accuracy improvement over baselines. 
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  8. An amendment to this paper has been published and can be accessed via a link at the top of the paper. 
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